The worst part about ND is that the radiation areas, instead of the game going "WARNING: RADIATION LEVELS RISING, RETURN TO HOPE " and actually having a bar and maybe even some Easter eggs or gear instead of the game just going "hey, go back" kinda mad it obvious they didnt care for map exploration (which is the best part about FC's lets be honest.) Far cry 3 the villains are accepting but won’t go down without a fight. Far cry 4 pagan min was accepting when it came to his defeat, he doesn’t fight back because he know he lost and is out of power. Far cry 5 is “okay dude, fuck you” no matter the ending. Far Cry 6 appealed to many veteran fans of the IP with its Caribbean setting of the fictional Yara, which had a lot of similarities with the fan-favorite locations of Far Cry 3.The main story of Far cry 2 is best, then far cry 3. Fc2 has got the best setting and tense gunfights. High focus on immersion. Far cry 3 is more varied, power fantasy and very good 'fun factor'. Both are amazing for very different reasons. I feel like every game after 3 has been trying to recapture its magic. 7 Far Cry 2. It's a shame that most people don't talk about Far Cry 2 all that much, since this title was quite innovative when it came out. The physics system was fun to mess around with, and the From 5 on wards, I believe everything can be played co-op. Main story, side quests etc. I have played co-op on 4,5,6 and New Dawn. All where great fun. Id recommend from 5 on up for the above reason though. New Dawn is especially fun as you have the expeditions, which are quick to play through if you dont want to commit to a long story mission. 3. I had trouble getting kills because he would drop them before I could aim. Also, if you can find one whose special skill is picking plants, you will never run out of performance enhancing drugs. 1. FoamPee • 3 yr. ago. The MP7 is the strongest of all non-unique Submachine Guns that you can get in the later stages of the game. This gun handles like a rifle, with weak recoil and an average rate of fire. It is easy to direct in whichever direction you wish to point it at, even when firing a full clip. It is best used in close-range encounters or in narrow spaces wIaQ.

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